Right now, the taskboard loop looks like this for many players: players look at their taskboard, rush to the marketplace, buy items, flip tasks for rewards, repeat. Many players spend more time doing the taskboard than they do actually playing the game. For these players (which is many of them) the taskboard is just gambling - buying coins to use on marketplace, hoping to get enough pixel from the taskboard to make a profit. This leads to a lot of disappointment and frustration when players think their taskboard 'is bad today'. Proposed solution: -Create new items to be turned into the taskboard (we'll call them TbItems for now). TbItems are end-loop. They are crafted using other items as ingredients and are burned when turned in to complete tasks. They cannot be traded or purchased in the marketplace. The ingredients needed to craft the TbItems should directly or indirectly include various items from the same tier, and every in-game resource should be used directly or indirectly to craft one or more different TbItems. Each industry in each tier should have one or more TbItem recipe. -Update taskboard to require one or more TbItem in every task. Have a number of slots available for tasks from each tier. Tasks can also require other items as well. The number of tasks available in each slot each day does not need to be limited. The tasks on the taskboard should reset every few days instead of daily, to give players time to craft the TbItems, while ensuring they don't get stuck on tasks they don't want to do for too long. Reasoning -Requiring crafting of the TbItems encourages gameplay and pulls users out of the same loop of running back and forth to the marketplace. Players spend more time playing the game and less time flipping tasks. -Ensuring all in-game resources are included in the direct or indirect crafting of the TbItems also gives purpose to each resource in every tier. -Players are less encouraged to just buy coins to spend on marketplace in hopes of making 'profit' on taskboard. When they aren't just gambling on the taskboard, they will feel less disappointment and less frustration with the game. -Seeing tasks on your taskboard that you can't complete because you haven't leveled up enough encourages leveling up and playing the game more, while having dedicated slots on the taskboard for each tier still ensure players can complete tasks. -Turning in tasks will feel more rewarding and give players more sense of accomplishment. Leveling up and being able to turn in the higher tier tasks will also feel (and be) more rewarding.