Feature Request

pay-as-you-go
The hope is that people buy VIP membership, but it IS a bit pricey, especially with sauna times that people can't always make full use of. I was VIP for the longest time. Until the industries became limited. (but that's another story). Having tiers for VIP is only inviting for whales who want VIP status or for land owners who automatically get VIP. I would be more inclined to buy VIP again if i could use all 3 daily visits in ONE sitting. I play for a couple hours at night when everyone is sleeping (ME TIME). If i could visit the sauna three times in one sitting, then it would be great playing and we both would either make money or enjoy the game. But as it stands, i can't stop life to ; 1 Use all my current energy on tasks to bring it down to near 0 2 collect energy at sauna 3 use energy AGAIN on new tasks to collect passive energy until i can have play time. I just can't stop life, put the job on hold, pick up the phone and start playing a game. That's just not respectful to what i'm doing or the bossman. Plus , if it's hard to find a windmill or the stations are taken up, it's more time spent on the phone and not the job/life. Please change from "every 8 hours" to "3 visits a day", please ! For the free playing people that are just starting or for ex-VIP members, you could make a little extra money and coerce players by giving them the oppurtunity to buy a bookmark, extra sauna visit, extra inventory space. Not full VIP status but on the way to liking the perks. It would spend a little extra $Pixel that wasn't being spent and players might decide to finally go back all in (again) on VIP. Just a thought. You did have the free 3 day VIP memberships. I know buying an extra sauna visit for non-VIP members would be really nice.
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Earn/Burn
Randomized Weather System - Enhanced Gameplay + Anti-bot
I propose a randomized weather system that includes: An added button to see a weekly forecast to help farmers strategize and keep an inventory of rotating crop types in storage. Weather effects include drought, freezing, heat waves, cloudy, rain, etc. Certain land types have a natural resistance to various weather effects. This adds benefit to guilds who have a variety of NFT Lands available. Certain crop types have natural resistance. (Crops with deep roots have immunity to drought. Crops that don't need much sunlight are resistant to cloudy weather, crops that grow in tropical climates are resistant to heat waves, crops that grow in the cold resistant to freezing, etc.) Add potion crafting of different types that can be applied to any crop to give them resistance to most of the weather effects.(If there is a drought for example, planting on a non-water land, or planting the wrong crop type or without a potion can result in your crop dying, or needing to be watered.) Guilds can work together to create an expensive/hard-to-acquire machine that can create a temporary immunity shield over a land, but must be replenished periodically with a fuel like vegetable oil. This randomized weather system could enhance gameplay by needing to strategize more and build up a surplus of seed types. (Seed banks for guilds?) This also introduces more $BERRY & item sinks, while providing a much greater difficulty for botters to have to deal with, as well as introducing more expenses for mass multi-accounters to have to deal with.
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Gameplay, Industries &…
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