Feature Request

Taskboard Game-Loop Changes
Right now, the taskboard loop looks like this for many players: players look at their taskboard, rush to the marketplace, buy items, flip tasks for rewards, repeat. Many players spend more time doing the taskboard than they do actually playing the game. For these players (which is many of them) the taskboard is just gambling - buying coins to use on marketplace, hoping to get enough pixel from the taskboard to make a profit. This leads to a lot of disappointment and frustration when players think their taskboard 'is bad today'. Proposed solution: -Create new items to be turned into the taskboard (we'll call them TbItems for now). TbItems are end-loop. They are crafted using other items as ingredients and are burned when turned in to complete tasks. They cannot be traded or purchased in the marketplace. The ingredients needed to craft the TbItems should directly or indirectly include various items from the same tier, and every in-game resource should be used directly or indirectly to craft one or more different TbItems. Each industry in each tier should have one or more TbItem recipe. -Update taskboard to require one or more TbItem in every task. Have a number of slots available for tasks from each tier. Tasks can also require other items as well. The number of tasks available in each slot each day does not need to be limited. The tasks on the taskboard should reset every few days instead of daily, to give players time to craft the TbItems, while ensuring they don't get stuck on tasks they don't want to do for too long. Reasoning -Requiring crafting of the TbItems encourages gameplay and pulls users out of the same loop of running back and forth to the marketplace. Players spend more time playing the game and less time flipping tasks. -Ensuring all in-game resources are included in the direct or indirect crafting of the TbItems also gives purpose to each resource in every tier. -Players are less encouraged to just buy coins to spend on marketplace in hopes of making 'profit' on taskboard. When they aren't just gambling on the taskboard, they will feel less disappointment and less frustration with the game. -Seeing tasks on your taskboard that you can't complete because you haven't leveled up enough encourages leveling up and playing the game more, while having dedicated slots on the taskboard for each tier still ensure players can complete tasks. -Turning in tasks will feel more rewarding and give players more sense of accomplishment. Leveling up and being able to turn in the higher tier tasks will also feel (and be) more rewarding.
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Transparency reputation system
Why is reputation important for players and why do we care so much about reputation Reputation has an important role what players can or can’t do in Pixels. Access Market Withdraw Pixels Trade with other players Flaws in the reputation system introduced with chapter 2. The new reputation system is dynamic which will increases / decreased by player interaction. There is no transparency however why reputation increases or worst decreases. Nor Farm hands on Discord or support has access to data or can players explain well why reputation in or decreases. As mentioned several times by Luke and Heidi participating in quests or live event has a positive influence on your reputation and players are encouraged to participate in those to gain reputation. I have started to play Pixels on the June 6 and been a active daily player, active guild member, worked hard to level my skills and participated in every quest and live op events also those where I have invested time, coins and Pixels to participate in live op events. Quests and Live events are limited giving players limited opportunities to gain small reputation increases. The sad reality is that with the dynamic reputation system Pixels team can take away those hard earned reputation without any notification or explanation or why reputation decreased. This has now happened twice to me in a short time span: On Friday 9 at the beginning of the evening I lost 270 reputation without any notice. It was later explained very briefly in the AMA that it was done to rebalance the guild reputation. This has led to a lot of questions on Discord which no one could answer. Today December 8 I lost another 500 reputation without any explanation of why? Not being able to provide transparency has unfortunately let to the situation that I led my Guild leader know today that I will not participate in the upcoming Guild Wars 2 live ops event as part of a serious trust issue that if reputation is given this can be taken away somewhere in the future. I’m close to needing to renew my VIP but seriously doubting if I should renew since it starting to look like the only trusted way to retain reputation is by paying for it (pay to win model). What does need to chance While the reputation system is dynamic it is understandable that not all the increases can be explained but at least: At the start of new Quests or Live Op event communicate if and how much reputation is given this will take away a lot of questions on Discord about does this quest give reputation? This will make it also that players can up front decided if they want to invest time, coins or Pixels in a quest or a Live Op event. Be transparent when reputation from quests or live op events are rewarded. We had several quests and Live op events where players where asking on Discord why reputation has not been send and no one could answer other than next week maybe….. If a reputation rebalance is required announce it first on Discord or in a AMA with an explanation of why the rebalance is required to take place this should lead at least to more understanding than just take it away and hope no one will notice. We notice because we players find importance and care for our reputation.
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