Feature Request

Events hosting overhaul
Dragging AFK or Confused Players Out of Zones Problem: In games like “Colors,” players are required to step out of a colored zone before a winner is chosen. Many go AFK or don't understand, forcing hosts to wait or manually ask them to leave. Solution: 🛠 Player Picker Tool (Alternative Funny Name: Pixel Plucker) A host-only tool to click on a player and drag/pull them out of a designated area (like a box or square). Optional feature: Host can set a max range or specific area the tool works in. Could have a visual “whoosh” or beam effect to show the player is being moved for fun/clarity. Wheel of Luck Streaming Issue Problem: To determine winners, hosts stream a "Wheel of Luck" on Discord. But: Many players are on mobile and can’t easily alt-tab. Others prefer to stay in-game, not open a separate window. Solution: 🛠 In-Game Wheel of Luck UGC A host-activated UGC that spins visibly in-game for everyone. Only the host can click/spin, but all players see the spin and the result. Can support custom labels (colors, numbers, answers, etc.) for quiz use. Manually Blocking Color Squares Problem: When time is up, hosts must quickly place/remove blocks to seal zones, preventing late entries — which is messy and prone to errors. Solution: 🛠 Timed Gate Block A UGC block that auto-closes after a set timer. Host can click to set a countdown (e.g., 10 seconds), and the gate closes automatically. Variant: Manual Close Gate, which closes instantly when clicked — no building needed. Force-Removing Players from Zone with Button + Teleport Problem: Some players stay on color tiles even after results are announced, delaying the next round. Solution: 🛠 Teleport Floor + Button Combo Special UGC floor tiles for zones (color-coded). Host places a Teleport Button nearby. When clicked, all players standing on those tiles are teleported to a set location (e.g., lobby or waiting area). Efficient, clean solution for mass player management. Constant Trade Spam Problem: Hosts are constantly bombarded with trade requests during events, which is distracting and prevents smooth hosting. Solution: 🛠 “Disable Trades” Toggle Host-only setting to disable incoming trades. Could be a toggle in the event hosting tools menu. Optional: temporary "Do Not Disturb" mode that also blocks whispers or friend requests during events. Difficulty Identifying and Trading Winners Problem: In large crowds, it's hard to spot and trade with winners quickly. Solution: 🛠 Player Search Panel Host-only panel with a live list of all nearby/online players. Host can type in a name, click to highlight the player in-world, or send trade directly. Saves time digging through layers of avatars and clicking randomly. Bonus Suggestion – 🛎 Event Host Mode Consider bundling the above into a dedicated Event Host Mode, which when toggled on gives: Access to Player Picker, Wheel of Luck, Timed Gates, and Teleport Tools. UI lock to disable trade/DM spam. Quick access panel for common actions (start timer, remove players, pick winner, etc.).
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I can give you better suggestions for the game!
I believe that as long as the output of game diamonds can be directly proportional to demand. The game can then have an upward spiral. At present, the game has been limiting output, and the actual demand has not been better solved. I think adding more usage scenarios and uses of diamonds can increase demand. To this end, I have a great idea! There is an old saying in China, sow melons and you will reap melons; sow beans and you will reap beans. We can carry out an activity and designate a specific piece of land. This land can be planted with diamonds (pixels), which are tokens (pixels) in the game. They can be planted three times a day and harvested once every six hours. Because what is planted is token(pixel), everything harvested is also token(pixel). The official can test the harvest ratio by themselves. There are 4 impossible probabilities: 1 is a loss of 100%, that is, 1 token (pixel) becomes 0; 2 is a gain of 20% level 1.2, and 3 is luck. Harvest increases by 50% or 1.5. 4 kinds of super lucky harvest +1000% or 10 pieces. These probabilities can be planned and customized. The first type of lost token (pixel) will become a certificate. If you collect enough certificates, you can exchange them for game props or even tokens (pixel) at a designated store. This not only increases the usage scenarios of token (pixel), but also enables players to continuously use the token (pixel) in their hands. It promotes the circulation of the game and allows players to continuously possess various props in the game. Game planners need to constantly introduce a variety of props in the game, such as pets, pet appearances, clothing, land appearance, decorations, character clothing, appearance, special effects, etc. The consumption of token (pixel) will become larger. This is an idea of mine, a basic concept. If it can be adopted it will definitely require more detailed optimization. It’s not easy to type so many words, so give me some rewards to support me. Thanks!
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Reputation score guild membership / Industry limit Guild NFT lands
With the 2.5 update we will also see a rework of the reputation system in Pixels. A list of new reputation scores have been shared on Discord. I’m missing one and that is receiving reputation for being active in a guild. REPUTATION SCORE FOR BEING IN A GUILD: As mention several times during AMA Guilds are an important social network within the Pixels ecosystem where players meet, share and enjoy Pixels together. My best decision so far when I started to play Pixels was being introduced to a guild by a friend. They have their own Discord where we hang out, discuss goals and strategies, chat offline or while playing Pixels. Our guild has several NFT lands some public and one closed just only accessible for Guild members. Being able to do my daily tasks on a closed NFT land without having to worry if all industries are being used, trees are cut etc. and not having to roam open NFT lands to be able to do my daily tasks is a huge benefit. Pro: Buying a Guild shard burns Pixels. Add an emphasis for solo players to join social groups. Boost future Guild related events. (Guild wars) Cons: None Considerations: Guild reputation is only rewarded for one guild and does not stack. Guilds need to have an minimal X amount of members before guild reputation is rewarded to prevent players from creating a guild solo just for receiving Guild reputation. Guild reputation is removed when a player is no longer in any guild (has sold shard) like the VIP reputation which is removed after a player no longer has VIP. REDUCE INDUSTRY LIMIT GUILD NFT LANDS: The 2.5 update will likely bring a industry cap for NFT lands during phase 2 of the 2.5 update. While I understand the underlaying direction of the decision to cap industries I would love to see a benefit of guild NFT lands over public NFT lands by nullify or at least reduce the industry limit for NFT lands owned by a Guild. Pro: There is still an emphasis for Guilds to have a closed Guild NFT land for Guild members with the benefits for being in a Guild. This benefit will reduce when Guild members are forced to roam public lands to be able to do their daily tasks. It is less likely that guild owners owning several NFT lands are closing public lands and returning them to Guild only which might reduce the amount of public lands. Cons: None Considerations: None
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