windmill
Nguyen Nghi
To ensure fairness between players, I suggest that the system needs to add a queue feature to each windmill. Because there are too many people who play auto click, it affects those who don't play auto. They waited at the windmill to do the mission for a long time, but the auto players took it away. it's very bad. So the system needs to include a queue because whoever comes first will get to do the task first. that would be fair
Nelliel
Nelliel
zorgster
A queuing system in which any single player is only allowed 3 tasks on a Windmill queue at the same time, means that they can only add another task once one of their three tasks has been completed. Output would have to stack with size 3. When you add a task to a list, the system can tell you when your task will end, so you can return and pick up the item(s), and add new tasks. This way, players can manage their tasks and not wait around. At the moment the problem is that you have to run from farm to farm to find a Windmill with noone waiting and then hope you can run your task. It could be that you might want to find a windmill with the shortest queue... Hovering the cursor over the Windmill, it could tell you the current total remaining queue time. - Maybe individual farms can set their own maximum queue slots, etc..
You don't need to rebuild the windmill... just add a queuing system that manages the work of the existing windmill... farm owners add a queue system first and then add windmills to the queuing system to do the work... the more windmills they add the faster the queue can get through all the tasks...
Fred Luchetti
zorgster A queue that allows for a single player to have three things in it is not fair to the others. There are somethings that take an hour plus to mill and that would tie up the mill for three hours. One queue slot per player.
zorgster
Fred Luchetti Agreed. Someone could add three work items each an hour long. While one queue slot per player would mean that some players with 30 second jobs have to keep coming back too often. Then a hybrid of these two would also work. Three slots up to the maximum work time for any single item. This allows someone with short jobs to have them completed in a batch (of three), and allows for some people to perform a single hour job or two 30 minute jobs. Otherwise players with 3 short items would only be able to add one short job potentially every three or more hours! That's important when their total time is much less than the hour job that others could be adding to the queue.
Being able to add a second windmill to a queuing system... if landowners could assign the maximum task length that each windmill can handle, then there could be one mill that doesn't accept long jobs and one that does.. That would enable clearing off the smaller jobs faster while letting some people run longer jobs.
Nelliel
Merged in a post:
Mill Queuing /Booking
Shft
Having Mill Booking /Queuing will provide fair mill usage as it will give everyone a chance to use the mill
1).
Queuing
: "Be in line. I was here first."RULES
-cost 5 energy
-First come first serve.
-If the active queue(player in line) does not use the mill for 15 seconds their turn is void.
2).
Booking
: "Don't worry I won't take long."RULES
-must be in queue
-costs 5 energy
-only available on Crafting item that take less time.
-the greater the time of Crafting, the lower the book multiplier.
For example, if max book is 5 minutes, an item that take 1min has the book multiplier of 5 and one that takes 30 seconds has multiplier of 10 thus the total book wiil be 5min10sec
😉This will also help beat those bots🤔
Nelliel
Merged in a post:
Cool down system in windmill.
r
rakibur
In the games many players use Auto clicker in wind mill. So it is very deficult for us to get chance to make items. Some hide behind the wind mill and start their Auto clicker so we can not get chance to make legally or honestly. Please add cool down system in windmill.
Nelliel
Nelliel
Merged in a post:
Place a small 2 or 5 second timer before creating another item in the mill
l
luis gutierrez
Every time a new product is made in the mill there must be a short time for another person to take advantage of the mill, it is very annoying that it is one person who claims and creates objects in a third of a second.
Nelliel
Merged in a post:
Give some delay same user use windmill or other craft table ,
Kazami Hazaki
so i dont know how they are used the windmill directly, without user on the farm land. i am always checking the user who used windmill. but there is always someone using windmill out of nowhere. and when i am waiting to used the windmill the same person is using again. even though the player is not on the farm land. please give some delay on windmill after used it, so other player can use it again