I propose a randomized weather system that includes:
  • An added button to see a weekly forecast to help farmers strategize and keep an inventory of rotating crop types in storage.
  • Weather effects include drought, freezing, heat waves, cloudy, rain, etc.
  • Certain land types have a natural resistance to various weather effects. This adds benefit to guilds who have a variety of NFT Lands available.
  • Certain crop types have natural resistance. (Crops with deep roots have immunity to drought. Crops that don't need much sunlight are resistant to cloudy weather, crops that grow in tropical climates are resistant to heat waves, crops that grow in the cold resistant to freezing, etc.)
  • Add potion crafting of different types that can be applied to any crop to give them resistance to most of the weather effects.(If there is a drought for example, planting on a non-water land, or planting the wrong crop type or without a potion can result in your crop dying, or needing to be watered.)
  • Guilds can work together to create an expensive/hard-to-acquire machine that can create a temporary immunity shield over a land, but must be replenished periodically with a fuel like vegetable oil.
This randomized weather system could enhance gameplay by needing to strategize more and build up a surplus of seed types. (Seed banks for guilds?)
This also introduces more $BERRY & item sinks, while providing a much greater difficulty for botters to have to deal with, as well as introducing more expenses for mass multi-accounters to have to deal with.