Randomized Weather System - Enhanced Gameplay + Anti-bot
Morphlo
I propose a randomized weather system that includes:
- An added button to see a weekly forecast to help farmers strategize and keep an inventory of rotating crop types in storage.
- Weather effects include drought, freezing, heat waves, cloudy, rain, etc.
- Certain land types have a natural resistance to various weather effects. This adds benefit to guilds who have a variety of NFT Lands available.
- Certain crop types have natural resistance. (Crops with deep roots have immunity to drought. Crops that don't need much sunlight are resistant to cloudy weather, crops that grow in tropical climates are resistant to heat waves, crops that grow in the cold resistant to freezing, etc.)
- Add potion crafting of different types that can be applied to any crop to give them resistance to most of the weather effects.(If there is a drought for example, planting on a non-water land, or planting the wrong crop type or without a potion can result in your crop dying, or needing to be watered.)
- Guilds can work together to create an expensive/hard-to-acquire machine that can create a temporary immunity shield over a land, but must be replenished periodically with a fuel like vegetable oil.
This randomized weather system could enhance gameplay by needing to strategize more and build up a surplus of seed types. (Seed banks for guilds?)
This also introduces more $BERRY & item sinks, while providing a much greater difficulty for botters to have to deal with, as well as introducing more expenses for mass multi-accounters to have to deal with.
Nelliel
Merged in a post:
Weather e.g. Rain
SquashWash
Add daily weather forecasts and weather. e.g. Rain.
Rain:
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Those days the crops on player farms and NFT lands don't require watering. However clothes get wet if no umbrella/raincoat is rented (pixels) or bought for larger sum. Wet clothes slows the player speed down by 30% until dried at a fireplace or naturally over time.
-Forecasts may help players gauge when to plan farming to benefit from this perk and when to plan outdoor activities.
-Another way to increase pixel for community coffers.
-Interesting mechanism for farming with a risk to gameplay.
Snow
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Rare chance in winter. Crops don't grow, player must stay warm or energy will drop.
-Warm coats & Earmuffs can be rented for pixel or bought for a larger sum of coin/pixel but be careful - they need repairing using the textile skill.
Heatwave
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-Crops require extra watering during a heatwave.
-Energy is lost over time if not wearing sunscreen/drinking drinks.
etc.
SquashWash
Also 'Wind speed' could be a daily variable. This would allow 'Wind Turbines' on farms for powered industries.
The other suggestion on the board talks about 'Wine machines' and how they could be powered. I like this idea, coal from Mining could be used or Wind turbines (variable on wind speed daily) could be used.
Dare i go as far to say we have batteries to store excess energy? I won't go as far to say sell/buy on market (Batteries) maybe too much.
And even Solar panels for non rain days and extra bonus energy for heatwave weather event above?
Nelliel
Merged in a post:
Raining
Ibrahim Ibnu Aziz
hello team, I have an interesting idea. what if we added weather or changing day and night. so players don't need to water their plants.
JenPie
great idea!