More Utility for Pixels Token
closed
Jung Ri
Just add a lot of utility for the pixels token to promote buying pixels. There aren't much perks of buying pixels, so people are just selling them for profit.
Add a coin bank where you can add lists (3 free) then you can add new lists by paying pixels.
Expand bookmarks by paying pixels.
More cosmetics option using pixels.
Pixel lottery (just make sure the amount of pixels being collected by the team is greater than the rewards).
There's a lot to list, but my only request is just make loads of utility for pixels token and you wouldn't really have to worry about sustainability.
Nelliel
Merged in a post:
Pixel utility/use cases in-game
Chase P
Pixel burn
- [ ] Monthly, weekly, or daily subscriptions in pixel for bookmarks and fast travel to different rooms/lands
- [ ] Added durability for tools/industries for monthly weekly or daily subscription in pixel (assuming durability is coming for tools and industries)
- [ ] Allow players to have stacks of 999 for $pixel subscription
- [ ] 7 day exp boost (35%/50%/100%) 100/150/200 Pixel
- [ ] Open bulk crafting recipes (purchasable in Pixels) - 20 Pixels (this can only be applied to 1 industry - like merging it, so if you want your 50 industries to have bulk crafitng, you will pay 1000 Pixels)
- [ ] Premium tools - Gold watering can (can water 9x9 soils) , Shear - Can harvest (9x9) = subscription 30 days - 100 Pixels
- [ ] Item slot increase - purchase using pixel
Nelliel
Merged in a post:
Game Investment
M
MabuLaboo
I think the game right now could use more features that cost pixels to persuade players to invest in it. My suggestion is that it might not be necessary or essential to play the game or earn pixels/coins but it would be something that players would want to purchase to make it more convenient to play the game, could be more accessory such as gloves that increase action range or house installation that grant access to the marketplace. They could be permanent to temporary just like VIP privilege.
toby chou
Unlimited Stamina Within a Time Limit - 10P
Change Name - 0.1P (First change is free)
Special Name Color - 0.1-1P with an expiration period
Change Appearance/NFT - 0.01P
Skill Level Breakthrough at Every 5 or 10 Levels - Requires submission of a specified number of items and a small amount of PIXEL (0.1-10P). If the breakthrough is not completed, EXP will not accumulate. This operation can deter bots and multiple accounts, increase difficulty, delay return cycles, and recycle PIXEL.
Use PIXEL for Auction Transactions - PIXEL cannot be traded in general transactions, only in auctions with high transaction volume to prevent PIXEL transportation. Transaction fee is 1%.
Low-End Version of Pets - Fixed appearance with minimal fixed benefits, lower cost-effectiveness compared to regular pets, and non-tradable.
Repeated but Different
Experience Book - Depends on the situation
Experience Boost Within a Time Limit - Depends on the situation
Special Tools - Axe, Scissors, Workbench, Series of Tools - 1-5P - These tools can reduce energy consumption or have special effects, such as fewer chopping times or a low chance of an extra harvest. They have higher durability and will be automatically destroyed when durability is exhausted, leading to long-term fixed PIXEL consumption.
Item Stacking - At a specific location, consume 0.01P to stack the same items in the backpack up to 999 (one-time use).
Shorten Crafting Time - Depends on the situation (one-time use)
Increase Backpack Space/Bookmarks - Time-limited with an increase in the upper limit
PIXEL Consumption - Ideally, it should be a long-term fixed recycling percentage. Each player can experience more by consuming only a small amount of PIXEL. These experiences should be non-tradable or something that can be purchased once per character for long-term/permanent use.
The consumed PIXEL will return to the task board PIXEL fund and the team, creating a positive cycle.
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