jumebara farming and make hunting skill
out of scope
Patrick Garcia
Hunting Jumebara heads becomes less frustrating with cost of just 2 energy per head, coupled with a guarantee that your attacks will always hit their mark.
its frustrating when your attacked is always missed
so pls change it to guranteed hit.
also make hunting skill(hunting jumebara give you exp to that skill)
Nelliel
Merged in a post:
Adjust the Jumebara Killing Rate
A
Andre Sason
I have wasted 150+ energy just to kill 50 Jumebara's. I have counted a short sample size 10/50 times. A 1/5 Chance to kill a Jumebara and 2 Energy for a miss. I suggest lowering the chances of misses or lower the energy cost when it misses. Task of the jumebara should incentivize more money as it takes "Kongium" which needs money.
Nelliel
out of scope
N
Nickoo7
Kongnium cost now is roughly 55g per unit -> -550g for a trip
10 JHeads in taskboard -> +800g
If you get 50JH then you "earn" +4000g. That translates into +3400g ish and that means you get around +22g for each energy spent in that trip. Compare with farming which is half of that and we get to conclusion:
More Jumebara please :D
..but yea Jumebara seems boring for some players. People should have a way to influence the rate of this task appearing in taskboard.