Currently, the number of coins required for a crafting task is quite different from the number of coins required for basic tasks like farming, mining, and forestry. We need to adjust the tasks to be more balanced. I encountered crafting tasks that required too many coins, so I stopped. Why not reduce the coin requirement for crafting tasks and compensate by increasing it for basic tasks? This way, people wouldn't have to stop when encountering tasks with excessively high coin costs.