Auction-based crafting queue
p
poki66
Problem:
- Troubles for real players to start crafting process on public lands because autoclickers/bots are faster
- Same players starting crafting over and over because they have better ping (are closer to server)
- No incentives for land owners to place crafting stations on public lands
3.1 Possible loss for land owners when crafting stations will start deteriorating
Proposed solution:
Implement crafting queue based on auction (in coins).
When crafting station is vacant player can start an auction to begin crafting (initial bet 100c).
10 second countdown starts. If there is another player willing to start crafting here, he/she can place his/her bet (2x from previous = 200c). Timer restarts.
When there is no one willing to raise bet and countdown ends - crafting station locks and only the winner can start process (or fail to start - make timeout here).
Payment is split 50% to land owner and 50% to the game (i.e. burn)
Possible problems:
- Different recipes have different crafting times (can be solved with betting on per minute basis?).
- 2x bet raise too aggressive?
- Crafting station removed during paid crafting process running
Ilirian Halilaj
Great idea, this would get rid of loads of problems
r
ricklhp7
It would be a good feature. It would nerf bots and scripts, LOs would get coins to replace his industries.
Nelliel
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